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- SDEF
- // -----------------------------------------------------------------------------
- // $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/guerilla.def $
- // $Revision:: 22 $
- // $Author:: Joeske $
- // $Date:: 9/13/98 5:46p $
- //
- // Copyright (C) 1998 by Ritual Entertainment, Inc.
- // All rights reserved.
- //
- // This source may not be distributed and/or modified without
- // expressly written permission by Ritual Entertainment, Inc.
- //
- // DESCRIPTION:
- // This is a model definition file. It is to be used in conjunction with Sin.
- //
- // MODEL AUTHOR:
- // Beau
- //
- // -----------------------------------------------------------------------------
- // SINED SECTION
- //
- /*SINED Innocent_FemaleCivilian (1 .5 0) (0 0 0) (0 0 0)
- Female Civilian
- */
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/civfemale
- scale 1.04
-
- // Base Model
- civfem_base.sbm
-
- // Skins
- normal civfem_base.tga
- damage civfem_damage1.tga
-
- // Normal Animations
- idle civfem_idle1.sam
- twitch civfem_idle2.sam
- walk civfem_walk.sam
- run1 civfem_run.sam
- run2 civfem_run2.sam
- crouch_down civfem_cowerstart.sam
- crouch_idle civfem_cowering.sam
- crouch_end civfem_cowerend.sam
-
- // Pain Location Based Animations
- pain1 civfem_paintorsoupper.sam
-
- pain_head civfem_paintorsoupper.sam
- pain_torso_upper civfem_paintorsoupper.sam
- pain_torso_lower civfem_paintorsolower.sam
- pain_arm_right_upper civfem_painarmright.sam
- pain_arm_right_lower civfem_painarmright.sam
- pain_leg_left_lower civfem_painlegleft.sam
- pain_leg_left_upper civfem_painlegleft.sam
- pain_leg_right_upper civfem_painlegright.sam
- pain_leg_right_lower civfem_painlegright.sam
- pain_arm_left_upper civfem_painarmleft.sam
- pain_arm_left_lower civfem_painarmleft.sam
-
- // Death Location Based Animations
- death1 civfem_death1.sam
- death2 civfem_death2.sam
-
- // Crouching Pain Location Based Animations
- crouch_pain1 civfem_cowerpain1.sam
- crouch_pain2 civfem_cowerpain2.sam
-
- // Crouching Death Location Based Animations
- crouch_death1 civfem_cowerdeath1.sam
- crouch_death2 civfem_cowerdeath2.sam
-
- // Optional Animations
-
- // Scripted Animations
- hostage_idle1 civfem_hostage.sam
- hostage_idle2 civfem_hostage2.sam
- hostage_death1 civfem_hostagedeath.sam
- hostage_death2 civfem_hostage2death.sam
-
-
- // Id And Group Definitions
- id 5 group head flesh
- group head damage 4.0
- id 15 group torso_upper fabric
- group torso_upper damage 1.0
- id 18 group torso_lower fabric
- group torso_lower damage 1.0
- id 45 group leg_left_upper fabric
- id 4 group leg_left_upper twosided fabric
- group leg_left_upper damage 0.5
- id 50 group leg_left_lower fabric
- group leg_left_lower damage 0.5
- id 65 group leg_right_upper fabric
- id 3 group leg_right_upper twosided fabric
- group leg_right_upper damage 0.5
- id 70 group leg_right_lower fabric
- group leg_right_lower damage 0.5
- id 85 group arm_left_upper fabric
- group arm_left_upper damage 0.5
- id 90 group arm_left_lower fabric
- group arm_left_lower damage 0.5
- id 105 group arm_right_upper fabric
- group arm_right_upper damage 0.5
- id 110 group arm_right_lower fabric
- group arm_right_lower damage 0.5
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname actor
- server script global/neutral.scr
- server setsize "-16 -16 0" "16 16 80"
- server crouchsize "-16 -16 0" "16 16 64"
- server health 30
-
- // Sound Aliases
- server aliascache snd_idle1 "misc/null.wav" 1
-
- server aliascache snd_panic1 "misc/civfem/helpmeee.wav" 1
- server aliascache snd_panic2 "misc/civfem/plsdontkill.wav" 1
- server aliascache snd_panic3 "misc/civfem/plsdntshoot.wav" 1
- server aliascache snd_panic4 "misc/civfem/help.wav" 1
-
- server aliascache snd_sight1 "misc/civfem/lookin.wav" 1
- server aliascache snd_sight2 "misc/civfem/pardonme.wav" 1
- server aliascache snd_sight3 "misc/civfem/lookin.wav" 1
-
- server aliascache snd_greet1 "misc/civfem/goshpolice.wav" 1
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
- client aliascache snd_pain1 "misc/civfem/pain1.wav" 1
- client aliascache snd_pain2 "misc/civfem/pain2.wav" 1
- client aliascache snd_pain3 "misc/civfem/pain3.wav" 1
-
- client aliascache snd_death1 "misc/civfem/scream.wav" 1
-
- client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
- client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
- client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
- client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
- client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
- client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
- client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
- client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
- client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
- // Special Commands
- server crouch_down last nextanim crouch_idle
-
- // Normal Animations
- client run1 0 footstep
- client run1 4 footstep
-
- client walk 4 footstep
- client walk 9 footstep
-
- server death1 first deathsound
- client death1 first randomsound snd_death 1 2
- client death1 2 randomsound snd_partfall .7 4
- client death1 8 randomsound snd_partfall .7 4
- server death2 first deathsound
- client death2 first randomsound snd_death 1 2
- client death2 8 randomsound snd_partfall .6 4
- client death2 14 randomsound snd_bodyfall .7 4
- client death2 18 randomsound snd_kneefall .7 4
-
- server pain1 first painsound
- client pain1 first randomsound snd_pain 1 2
-
- server pain_head first painsound
- client pain_head first randomsound snd_pain 1 2
- server pain_torso_upper first painsound
- client pain_torso_upper first randomsound snd_pain 1 2
- server pain_torso_lower first painsound
- client pain_torso_lower first randomsound snd_pain 1 2
- server pain_leg_right_upper first painsound
- client pain_leg_right_upper first randomsound snd_pain 1 2
- server pain_leg_right_lower first painsound
- client pain_leg_right_lower first randomsound snd_pain 1 2
- server pain_leg_left_upper first painsound
- client pain_leg_left_upper first randomsound snd_pain 1 2
- server pain_leg_left_lower first painsound
- client pain_leg_left_lower first randomsound snd_pain 1 2
- server pain_arm_right_upper first painsound
- client pain_arm_right_upper first randomsound snd_pain 1 2
- server pain_arm_right_lower first painsound
- client pain_arm_right_lower first randomsound snd_pain 1 2
- server pain_arm_left_upper first painsound
- client pain_arm_left_upper first randomsound snd_pain 1 2
- server pain_arm_left_lower first painsound
- client pain_arm_left_lower first randomsound snd_pain 1 1
-
- server crouch_death1 first deathsound
- client crouch_death1 first randomsound snd_death 1 2
- client crouch_death1 7 randomsound snd_bodyfall .7 4
- client crouch_death1 12 randomsound snd_kneefall .7 4
-
- server crouch_death2 first deathsound
- client crouch_death2 first randomsound snd_death 1 2
- client crouch_death2 2 randomsound snd_bodyfall .7 4
- client crouch_death2 7 randomsound snd_partfall .7 4
-
- server hostage_death1 first deathsound
- client hostage_death1 first randomsound snd_death 1 2
- client hostage_death1 2 randomsound snd_partfall .7 4
- client hostage_death1 7 randomsound snd_partfall .7 4
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/guerilla.def $
- //
- // 22 9/13/98 5:46p Joeske
- //
- //
- // -----------------------------------------------------------------------------
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